Hi! I'm Toni™

Game Designer / Narrative Designer / Writer / Storyteller

  • The Line

    About This Project:
    Game made ​in one week, during the Level Up Game Jam 2025.

    Make the line move forward and get everybody (or as most as possible) to the finish line.

    Control an entire line of old ladies who want to pay for their groceries and get out as soon as possible.

    Would you make it out of The Line?

    A puzzle-platformer when you control no one, but all the characters in the level:

    • Reaching the goal is not only depending on your skills solving the puzzle, but also taking care of all the characters at the same time.
    • Two obstacles (the “clearance pit” and the fregaos – or wet floor) and power-ups (the water boots and the wipe cleaner) to create rich and funny levels.

    Credits:

    Game Design and development: Toni T. Morro

    Tasks:

    • Original idea and game design
    • Entire game development

  • Super Mega Rush Hour!

    About This Project:
    Game made ​in 72 hours during the Jam ”Indies vs Pewdiepie” organized by Game Jolt.

    Try to make to your workplace in time and beware of the rush hour!

    An endless runner with a twist! We included two innovative mechanics to the classic game archetype:

    • Check Twitter while you’re running. It gives you extra point, but it makes the game more difficult (you should look to the street while you’re running.
    • “Rush hour!”: Beware of the rush hour, or you will encounter plenty of NPCs trying to get to the opposite direction that you’re running into.

    Credits:

    Original idea, Game Design and Art: Toni T. Morro
    Design and Programming: Luis Díaz Peralta
    Music and sound design: Albert F. Ventura

    Tasks:

    • Original idea and game design
    • Art and character design
    • Frame by frame animation

  • Candy Crush Saga – Adventure Path

    Adventure Path, a meta feature for Candy Crush Saga.

    Description: A new map with a story for Candy Crush Saga players.

    More info: here

    My tasks:

    • Game Narrative: Participated in story brainstormings. Contributed to season story.
    • Game Design: Providing input about user’s flow and experience, plus looking at potential risks and dead ends.
    • Playtesting and providing feedback about the game loop (new map).

  • Candy Crush Saga – Candy Royale

    Candy Royale, a meta feature for Candy Crush Saga.

    Description: A battle royale experience inside Candy Crush Saga.

    More info: here

    My tasks:

    • Game Design: Providing input about user’s flow and experience, plus looking at potential risks and dead ends in the UX flow for the feature.
    • Playtesting and providing feedback about the game loop (multiplayer experience)
    • Quality Assistance

  • Candy Crush Saga (iOS, Android, Amazon, Web, Windows)

    Candy Crush Saga, by King.

    Year: 2012
    Engine: Proprietary
    Current state: Available
    Description: A match-3 swapping tile game but includes special candy tiles that can be created from matches, and unique goals.

    Website: Game’s website

    Areas of interest:

    • Narrative Design. Providing input about narrative on meta features.
    • Game Design. Providing input about user’s flow and experience, plus looking at potential risks and dead ends in the UX flow for meta features.

  • Crash Bandicoot: On The Run! (iOS, Android)

    Crash Bandicoot: On The Run! by King (Character’s IP from Activision)

    Year: 2021
    Engine: Unity
    Current state: Discontinued
    Description: An auto-runner game based on Activision’s Crash Bandicoot series.

    My tasks:

    • Coordination of the daily workload for the team.
    • Acting as Point of Contact for development teams and the QA team.
    • Providing feedback about the meta game mechanics (providing this feedback live and / or developing a written report aimed at the design team’s stakeholders)

  • Knighthood (iOS, Android)

    Knighthood, by Midoki (first published by King)

    Year: 2020
    Engine: Proprietary
    Current state: Discontinued (distribution taken over by Midoki)
    Description: King’s second midcore game released. A free-to-play, turn-based strategy RPG.

    Website: Game’s website

    My tasks:

    • Playtesting and design feedback
    • Manual testing (core gameplay + mid-loop and progression features + meta features)

  • Legend of Solgard (iOS, Android)

    Legend of Solgard, by Snowprint Studios (first published by King)

    Year: 2017
    Engine: Unity
    Current state: Discontinued (distribution taken over by Snowprint Studios)
    Description: King’s first midcore game released. Role-playing game with match-3 gameplay mechanics.

    My tasks:

    • Playtesting and design feedback
    • Manual testing (core gameplay + mid-loop and progression features + meta features)

  • Pet Rescue Puzzle Saga (iOS, Android, Amazon, Web)

    Pet Rescue Puzzle Saga, by King.

    Year: 2018
    Engine: Proprietary
    Current state: Discontinued
    Description: A sequel in the Pet Rescue Saga series.

    My tasks:

    • Playtesting and design feedback
    • Manual testing (core gameplay + mid-loop and progression features)

  • Candy Crush Friends Saga (iOS, Android, Amazon, Web)

    Candy Crush Friends Saga, by King.

    Year: 2018
    Engine: Proprietary
    Current state: Available
    Description: A sequel in the Candy Crush Saga series. The classic match-3 formula with new art style and characters.

    Website: Game’s website

    My tasks:

    • Playtesting and design feedback
    • Manual testing (core gameplay + mid-loop and progression features)

  • Diamond Diaries Saga (iOS, Android, Amazon, Web)

    Diamond Diaries Saga, by King.

    Year: 2018
    Engine: Proprietary
    Current state: Available
    Description: A match-3 linking game title when the gravity is key to success!

    Website: Game’s website

    My tasks:

    • Playtesting and design feedback
    • Manual testing (core gameplay + mid-loop and progression features)

  • Bubble Witch 3 Saga (iOS, Android, Amazon, Web)

    Bubble Witch Saga 3, by King.

    Year: 2017
    Engine: Proprietary
    Current state: Available
    Description: A sequel in the Bubble Witch Saga series. Bubble shooting casual mobile game.

    Website: Game’s website

    My tasks:

    • Manual testing (core gameplay + meta features)
    • Playtesting and design feedback

  • Shuffle Cats (iOS, Android, Amazon, Web)

    Shuffle Cats, by King.

    Year: 2016
    Engine: Proprietary
    Current state: Discontinued
    Description: A game like rummy where the object is to meld a number of cards before the opponent does.

    My tasks:

    • Manual testing (multiplayer features)
    • Playtesting and design feedback