Hi! I'm Toni™

Game Designer / Narrative Designer / Writer / Storyteller

Video Games Experience

In this section, you will find the list of the commercial games and features on which releases I’ve contributed.


  • Candy Crush Saga – Adventure Path

    Adventure Path, a meta feature for Candy Crush Saga.

    Description: A new map with a story for Candy Crush Saga players.

    More info: here

    My tasks:

    • Game Narrative: Participated in story brainstormings. Contributed to season story.
    • Game Design: Providing input about user’s flow and experience, plus looking at potential risks and dead ends.
    • Playtesting and providing feedback about the game loop (new map).

  • Candy Crush Saga – Candy Royale

    Candy Royale, a meta feature for Candy Crush Saga.

    Description: A battle royale experience inside Candy Crush Saga.

    More info: here

    My tasks:

    • Game Design: Providing input about user’s flow and experience, plus looking at potential risks and dead ends in the UX flow for the feature.
    • Playtesting and providing feedback about the game loop (multiplayer experience)
    • Quality Assistance

  • Candy Crush Saga (iOS, Android, Amazon, Web, Windows)

    Candy Crush Saga, by King.

    Year: 2012
    Engine: Proprietary
    Current state: Available
    Description: A match-3 swapping tile game but includes special candy tiles that can be created from matches, and unique goals.

    Website: Game’s website

    Areas of interest:

    • Narrative Design. Providing input about narrative on meta features.
    • Game Design. Providing input about user’s flow and experience, plus looking at potential risks and dead ends in the UX flow for meta features.

  • Crash Bandicoot: On The Run! (iOS, Android)

    Crash Bandicoot: On The Run! by King (Character’s IP from Activision)

    Year: 2021
    Engine: Unity
    Current state: Discontinued
    Description: An auto-runner game based on Activision’s Crash Bandicoot series.

    My tasks:

    • Coordination of the daily workload for the team.
    • Acting as Point of Contact for development teams and the QA team.
    • Providing feedback about the meta game mechanics (providing this feedback live and / or developing a written report aimed at the design team’s stakeholders)

  • Knighthood (iOS, Android)

    Knighthood, by Midoki (first published by King)

    Year: 2020
    Engine: Proprietary
    Current state: Discontinued (distribution taken over by Midoki)
    Description: King’s second midcore game released. A free-to-play, turn-based strategy RPG.

    Website: Game’s website

    My tasks:

    • Playtesting and design feedback
    • Manual testing (core gameplay + mid-loop and progression features + meta features)

  • Legend of Solgard (iOS, Android)

    Legend of Solgard, by Snowprint Studios (first published by King)

    Year: 2017
    Engine: Unity
    Current state: Discontinued (distribution taken over by Snowprint Studios)
    Description: King’s first midcore game released. Role-playing game with match-3 gameplay mechanics.

    My tasks:

    • Playtesting and design feedback
    • Manual testing (core gameplay + mid-loop and progression features + meta features)

  • Pet Rescue Puzzle Saga (iOS, Android, Amazon, Web)

    Pet Rescue Puzzle Saga, by King.

    Year: 2018
    Engine: Proprietary
    Current state: Discontinued
    Description: A sequel in the Pet Rescue Saga series.

    My tasks:

    • Playtesting and design feedback
    • Manual testing (core gameplay + mid-loop and progression features)

  • Candy Crush Friends Saga (iOS, Android, Amazon, Web)

    Candy Crush Friends Saga, by King.

    Year: 2018
    Engine: Proprietary
    Current state: Available
    Description: A sequel in the Candy Crush Saga series. The classic match-3 formula with new art style and characters.

    Website: Game’s website

    My tasks:

    • Playtesting and design feedback
    • Manual testing (core gameplay + mid-loop and progression features)

  • Diamond Diaries Saga (iOS, Android, Amazon, Web)

    Diamond Diaries Saga, by King.

    Year: 2018
    Engine: Proprietary
    Current state: Available
    Description: A match-3 linking game title when the gravity is key to success!

    Website: Game’s website

    My tasks:

    • Playtesting and design feedback
    • Manual testing (core gameplay + mid-loop and progression features)

  • Bubble Witch 3 Saga (iOS, Android, Amazon, Web)

    Bubble Witch Saga 3, by King.

    Year: 2017
    Engine: Proprietary
    Current state: Available
    Description: A sequel in the Bubble Witch Saga series. Bubble shooting casual mobile game.

    Website: Game’s website

    My tasks:

    • Manual testing (core gameplay + meta features)
    • Playtesting and design feedback

  • Shuffle Cats (iOS, Android, Amazon, Web)

    Shuffle Cats, by King.

    Year: 2016
    Engine: Proprietary
    Current state: Discontinued
    Description: A game like rummy where the object is to meld a number of cards before the opponent does.

    My tasks:

    • Manual testing (multiplayer features)
    • Playtesting and design feedback