In this section, you will find (and play!) some mini-games and prototypes I’ve developed.
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The Line
About This Project:
Game made in one week, during the Level Up Game Jam 2025.Make the line move forward and get everybody (or as most as possible) to the finish line.
Control an entire line of old ladies who want to pay for their groceries and get out as soon as possible.
Would you make it out of The Line?
A puzzle-platformer when you control no one, but all the characters in the level:
- Reaching the goal is not only depending on your skills solving the puzzle, but also taking care of all the characters at the same time.
- Two obstacles (the “clearance pit” and the fregaos – or wet floor) and power-ups (the water boots and the wipe cleaner) to create rich and funny levels.
Credits:
Game Design and development: Toni T. Morro
Tasks:
- Original idea and game design
- Entire game development
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Super Mega Rush Hour!
About This Project:
Game made in 72 hours during the Jam ”Indies vs Pewdiepie” organized by Game Jolt.Try to make to your workplace in time and beware of the rush hour!
An endless runner with a twist! We included two innovative mechanics to the classic game archetype:
- Check Twitter while you’re running. It gives you extra point, but it makes the game more difficult (you should look to the street while you’re running.
- “Rush hour!”: Beware of the rush hour, or you will encounter plenty of NPCs trying to get to the opposite direction that you’re running into.
Credits:
Original idea, Game Design and Art: Toni T. Morro
Design and Programming: Luis Díaz Peralta
Music and sound design: Albert F. VenturaTasks:
- Original idea and game design
- Art and character design
- Frame by frame animation